AeonShift is a way to balance your games, in many games like trading card games, for instance.Â
The core concept is drawn from decade-old games likes Warhammer™ (40K™, Age of Sigmar™, The Old World™...), Infinity™, X-Wing Miniatures™, roleplay licences and character points, or more recently games like Starcraft™, Cyberpunk 2077™, Diablo™ series. In short: any game with roleplay character statistics and skill choices, or strategy/board game with army capacity lock.
It applies the same system, fueled by a team with almost a cumulated century of experience in the games it covers, ensuring multiple things for players:
Balance, unlimited by marketing constraints,
Competition, through limitless regulation of game solving, both in building strategy and gameplay choices,
Creativity, as following what others do isn't the purpose of any great passion,
Future-proofing, protecting players from money-driven FOMO/hype effects.
Inclusivity, making our part of the game understandable and accessible to everyone.
The core concepts of AeonShift are divided in a 4-layer stack:
So, that way, no regular base game player gets lost or tricked.
Refering to the original game on which playing AeonShift on top of will always give the necessary answers.
So, that way, no regular base game player gets lost or tricked.
Refering to the original game on which playing AeonShift on top of will always give the necessary answers.
So, that way, no regular base game player gets lost or tricked.
Refering to the original game on which playing AeonShift on top of will always give the necessary answers.
So, that way, no regular base game player gets lost or tricked.
Refering to the original game on which playing AeonShift on top of will always give the necessary answers.
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